In the Substance Painter part we will then bake our normal map as well as other important support maps. After the modeling process we will jump straight into the UVW Editor and focus on the importance of an optimized UV-Layout to get the maximum out of our later texture. The modeling part covers the scene setup followed by the low and high-poly modeling in which we make use of advanced actions, modifiers and tools to help us create the battle mech. Every step is documented without fast forwarding. Follow along as this comprehensive 15 hour+ long course as we model, unwrap, bake and texture a battle mech to current video game standards. Check out the article about this tutorial at:Ĭreate a battle mech!Do you think about a career in the video game industry as a 3D Artist and happen to like Battle Mechs? Then this tutorial might be perfect for you.
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December 2022
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